O serialu animowanym

20048
AnimacjaKomediaFamilijnyKidsSci-Fi & Fantasy
Akcja serialu toczy się w świecie, w którym powstający w wyobraźni dzieci przyjaciele mogą pojawić się w rzeczywistości. W celu zapewnienia im opieki został założony dom przeznaczony dla bezdomnych zmyślonych przyjaciół, kierowany przez podstarzałą panią Foster. Jako że pełni jednocześnie funkcję ośrodka adopcyjnego, jego pensjonariusze mogą zostać zaadoptowani przez inne dzieci. Maks zawiera z władzami placówki umowę, iż jego przyjacielowi, Bloo, nie grozi adopcja, jeżeli chłopiec będzie do niego przychodzić codziennie po szkole. Dom pani Foster prowadzi nie tylko tytułowa założycielka ośrodka, lecz także jej wnuczka Franka oraz zmyślony przyjaciel Pan Zając o wyglądzie królika. Maks i Bloo poznają w nim nowych znajomych, między innymi uprzejmego mistrza koszykówki Chudego, strachliwego Latynosa Eduardo i zwariowaną ptako-samoloto-roślinę imieniem Koko. W domu tak pełnym barwnych stworzeń, gdzie z łatwością można puścić wodze fantazji, zabawa nigdy się nie kończy.
Twórca
Craig McCracken
Premiera
13 sie 2004
Kraj
Stany Zjednoczone
Produkcja
Cartoon Network Studios

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Dom dla Zmyślonych Przyjaciół pani Foster: Sezon 6

  1. 1. Jackie Khones and the Case of the Overdue Library Crook

    Mac discovers that an impostor has been checking out library books in his name and hires a detective to find the crook.

  2. 2. Mondo Coco

    Coco escapes from Foster's and has a wild adventure.

  3. 3. Pranks for Nothing

    The Friends start a prank war while staying at a hotel.

  4. 4. Bloo Tube

    The gang posts videos on the Internet after a field trip is rained out.

  5. 5. Race for Your Life, Mac and Bloo

    Bloo and Mac compete in a 30-mile race.

  6. 6. Destination: Imagination (1)

    Frankie is tired of working without being thanked. One day, a toy box is discovered at Foster's front door. Frankie is ordered to take it to the attic and leave it alone, but she knows there is an imaginary friend trapped inside, and opens the box to find it. When she looks inside, she falls into a strange imaginary world. There, she gets treated like a princess by a mysterious imaginary friend. After tackling certain bizarre toy box trials and tribulations, Bloo, Mac, Wilt, Eduardo, and Coco discover Frankie's whereabouts and set out to rescue her from this strange world. This is the first and only episode to have a TV-PG rating.

  7. 7. Destination: Imagination (2)

    Frankie is tired of working without being thanked. One day, a toy box is discovered at Foster's front door. Frankie is ordered to take it to the attic and leave it alone, but she knows there is an imaginary friend trapped inside, and opens the box to find it. When she looks inside, she falls into a strange imaginary world. There, she gets treated like a princess by a mysterious imaginary friend. After tackling certain bizarre toy box trials and tribulations, Bloo, Mac, Wilt, Eduardo, and Coco discover Frankie's whereabouts and set out to rescue her from this strange world. This is the first and only episode to have a TV-PG rating.

  8. 8. Destination: Imagination (3)

    Frankie is tired of working without being thanked. One day, a toy box is discovered at Foster's front door. Frankie is ordered to take it to the attic and leave it alone, but she knows there is an imaginary friend trapped inside, and opens the box to find it. When she looks inside, she falls into a strange imaginary world. There, she gets treated like a princess by a mysterious imaginary friend. After tackling certain bizarre toy box trials and tribulations, Bloo, Mac, Wilt, Eduardo, and Coco discover Frankie's whereabouts and set out to rescue her from this strange world. This is the first and only episode to have a TV-PG rating.

  9. 9. The Bloo Superdude and the Great Creator of Everything's Awesome Ceremony of Fun That He's Not Invited To

    A deliriously ill Bloo attends Mac's birthday party and daydreams about his adventures as a superhero.

  10. 10. Bad Dare Day

    The friends have a house-wide dare competition that quickly gets out of hand.

  11. 11. Read 'Em and Weep

    Recently adopted friends write worrisome letters describing life outside Foster's walls.

  12. 12. Fools and Regulations

    Frankie and Mr. Herriman host a party at Foster's and ask the friends to stay outside or upstairs.

  13. 13. Goodbye to Bloo

    The friends plan a perfect day for Mac, whom they believe is moving away.